Toggles:
Up Taunt:
White - No mods
Red - Full mods; hitbox display and color overlays
Green - DI toggles, mash jump or air dodge toggles, hit stun overlay
Blue - Input display
Hitbox colors*:
Yellow and Red - Regular hitboxes. The more red the hitbox is, the more damage it deals
Magenta - Spikes
White - Windbox
Cyan - Command grabs
Green - Regular grab
* Note that not all hitboxes display properly
Color overlays:
Hitstun:
Green - Uncancelable hit stun
Cyan - Air dodge cancelable
Magenta - Attack cancelable
Other:
Blue - Intangibility
Green - End lag
Purple - Heavy and super armor
Red - Counters
Down Taunt:
White - No mods
Red - Mash air dodge
Green - Mash jump
Blue - Random ledge options
Orange - Damage control
Magenta - Infinite shields
Cyan - Force CPU to hold shield
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