The current doubles
metagame revolves heavily around DLC characters, with most top teams having
either a Cloud or a Bayonetta on them. Nowadays it's rare to see Diddys placing
well in doubles besides Zero, Zinoto, and MVD, and even MVD usually switches to
Cloud for doubles. While Diddy isn't the best doubles character by any means,
he is still a valuable teammate when paired with the right partner.
Strengths
Fast Speed
Having a fast dash
speed is very beneficial in doubles. Fast characters are great at helping out
teammates in trouble, whereas slow characters often can't reach their teammates
in time to save them. On top of having solid ground speed, Diddy also has quick
movement options in the air with his Monkey Flip and B-reverses. With Diddy you
can stop what you are doing and rush to help your teammate in the blink of an
eye.
Quick Aerials
Having quick aerials
allow for effortless "ping ponging" with your partner. This is when
you hit an opponent towards your partner, then they hit back to you and repeat
for as much damage as possible. Back air is exceptional for this because it comes
out quick, has little end lag, and sends at a fairly low angle. A teammate that
has an aerial that will hit opponents right back to you is ideal. Because of
how fast back air is, by the time your teammate has hit them towards you,
you'll always be ready to return the hit.
Quick Throws
All of Diddy's
throws are excellent in doubles. Besides back throw, they all have minimal end
lag, making them safe to use in the chaos of doubles without much risk of
punishment by the other opponent. Up throw is the fastest, so use that if you
ever find yourself in a situation where you could get punished after the throw.
By mixing up picking a defensive option, such as shield or roll, with throwing
out quick hitboxes at the end of the throw, such as fair or down tilt, you can
make it difficult for anyone to punish your throws.
Great at Setting Up Partner
One of Diddy's
biggest strengths in doubles is that he sets up his partner for team combos
well. His up throw sends opponents high, allowing his teammate to score kills
by following up with strong up airs or up b's. Some of his other strong set ups
involve the monkey flip grab foot stool. When Diddy does this, the opponent is
left on the ground with a considerable amount of stun, giving his partner
plenty of time to hit them with a smash attack.
Good at 2v1
A combination of
Diddy's fast aerials and throws allow him to excel in 2v1 scenarios. While big
and slow characters like Donkey Kong will struggle to land any hits in a 2v1
without getting punished, Diddy is able to land hits safely. The banana is
another great tool that Diddy gets. You can use it to trip someone and buy time
to hit the other opponent off stage, or you can use it to try to help regain
stage control. Although he does lack KO power in 2v1s, his safe moves are
strong enough that they can kill if you build up enough damage. Forward and
back throw are kill throws at high percents, and fair and bair will eventually
kill. Up tilt is another option that you have available to secure safer kills,
as it has much less end lag than any of Diddy's smashes.
Weaknesses
Low Damage Output
In singles, Diddy
builds damage fast with his good combo game. By linking a banana trip into a
down tilt into a grab combo, Diddy can convert solid amounts of damage off of
one hit. However, in doubles it isn't that simple. Long solo combos aren't as
viable because you can be interrupted by the other opponent. You will rarely be
able to execute much of Diddy's basic combos in doubles; often you will only be
able to land a single hit safely. Fair and bair alone will end up being a good
chunk of your damage dealt, but those only deal 10 and 8 percent respectively
when unstaled. Furthermore, since Diddy's usual kill set ups are all combos as
well, they are also interruptible. The fastest options that Diddy has to get
kills are up tilt and down smash, but those usually won't kill until around
140% or so.
Mediocre Follow Ups
As for following up
on his partner's hits, Diddy's options are lackluster. His aerial follow ups
deal relatively little damage and don't KO until very high percents. You will
very rarely see Diddy confirm kills by following up on a hit from his partner. Sometimes
you can secure a kill with a really high up air, but it isn't very common
compared to characters with strong follow ups like Cloud or Bayonetta.
Best Partners
Unsurprisingly, I
believe that the best overall teammate for Diddy is Cloud. Cloud is strong
against all of the popular characters in doubles, his kill potential is high,
and his follow ups deal tons of damage. Diddy and Cloud work together well by
ping ponging opponents back and forth at low percents, and at high percents
setting up kills with Diddy's throws into Cloud's aerials. Set ups into
finishing touch are simple; Diddy's up throw's angle doesn't change very much
with DI and so it is easy to follow up on. Monkey flip footstool also works
well as a way to set up finishing touch.
Because Diddy's
follow ups aren't amazing but he is good at setting up for his partner, he does
well with characters that can close out stocks at low percents. In a meta where
Cloud is consistently converting kills at 60% or less off of his partner's throws,
having a teammate that can also take early stocks is critical. With how easily
Diddy sets up vertical kills with up throw, any character with a strong up air
or an up b will synergize with Diddy. Characters like Rosalina, Metaknight,
Zero Suit Samus, Ness, and Donkey Kong all fit this role perfectly. Bayonetta
works great as well; from Diddy's throws Bayo can start her combos from high in
the air, which gives her a good chance of converting each hit into a kill off
the top.
Even though they are
not the best, my personal favorite teammates with Diddy are the Mario bros.
Both Mario and Luigi are good at ping pongs, and they both do a good job of
taking stocks. Luigi in particular is good at ending stocks in doubles with his
Shoryuken. Setting up a Shoryuken kill is pretty easy too; Diddy can just hold
an opponent, use the Monkey Flip grab foot stool, or you can do it directly
from a down throw. By himself, Luigi can still land relatively easy Shoryukens
by using the banana. I like to pluck banana to pass it off to Luigi and let him
use it, since his banana follow ups are far stronger.
If you are tired of
the same top tiers as teammates in doubles and want to try something more
unconventional, I think Diddy does fairly well with a few more obscure
characters. Zinoto and Marss have found success using Lucario and Diddy
together. Lucario is another character with potential to get early kills from
Diddy's grabs when he is powered up by his aura. Up throw into Lucario back air
or up air with full aura is one of the earliest kills you will see in doubles.
Another strong but
different team is Diddy and Robin. I played this team with Dath at ZeRo Saga
and we got 9th, which was quite good for our first time teaming. Robin and
Diddy together are amazing at holding stage control; whenever opponents take
center stage, Robin can shoot Thoron to take it back. Diddy's crawl is low
enough that he can get under it safely, so by cleverly using a signal from your
partner you can easily avoid the damage and then start controlling the stage
yourself with banana. Kills come easy whenever Robin has the Levin sword. Any throw towards Robin and you will kill
with Levin Sword aerials at around 90-100%.
Conclusion
Overall, I think
Diddy is a solid pick in doubles in the current meta. He can hold his own
against any character, he can set up combos well, he can control the stage with
banana, and his speed lets him pressure opponents and support his partner.
However, in the current metagame where Cloud is killing with finishing touch at
40% and Bayo is dealing 50% or more in one combo, Diddy needs the right partner
to keep up. When teaming with a character that has strong follow ups and kill
potential, Diddy is a high tier doubles character. But if your partner's
character can't cover Diddy's weaknesses, I do believe you will struggle
against strong teams using DLC characters.
You get to toss a ball into the spinning wheels and pondering about|start thinking about} chance of|the potential of|the potential for} being profitable by 1xbet way of the easy but tactical train. Playing American Roulette has been made straightforward even outdoors the casino. This is an thrilling recreation that isn’t for execs, and you may try your luck right now. With an RTP of 96%, you stand a chance to win massive — you simply want some luck!. It also has a bonus frenzy that can boost your win up to as} 8x if issues go nicely.
ReplyDelete