Too often I hear
people complain that they can't practice because they don't like Wi-Fi or they
don't have friends around to play with. This a poor excuse for not practicing;
there is a lot you can do by yourself in training mode alone to improve your game.
I myself have a
routine that I try to do every day to make sure my inputs are all clean for
when I show up to a tournament. This article will contain Diddy specific things
that I practice, but if you play other characters you can use this as a
reference for making your own training room routine.
Before diving into
specifics I wanted to briefly talk about how often you should be practicing
training mode things. A common mistake a lot of players make is that they
practice some new tech until they get it, but then stop there. Then once the
big tournament rolls around, they of course mess up the tech and potentially
lose a game or set because of it. There is a big difference between being able
to do something once against a stationary CPU and doing it in bracket against a
human opponent under the pressure of a tournament. Before incorporating new
tech into your play, you will want to practice it not just until you get it
right, but until you never get it wrong. For me I repeat all of Diddy's tech
over and over until I execute it successfully 20 times in a row. Not 20 times
total, but in a row. I do this for all of Diddy's tech almost every day. You
want to get to the point that it becomes so routine to perform that tech that
you don't even need to think about it to do it correctly.
Jumping into my
practice routine: the first thing I do is practice ledge trump into back air.
I'll do it 10 times on the left side of the stage, then run to the right side
and do it 10 more times. In general you want to practice all tech in both
directions because the inputs are slightly different.
Next I do full hop
fast monkey flip into b reverse popgun cancels. Diddy's monkey flip has both a
normal, and a fast version. The fast version is slightly harder to input and is
better in most situations, so I always make sure to be specifically doing that
version of the flip. Combining two different tech like this to make a more
complicated input will be helpful to make either input by itself a lot easier.
Practice recovering
with barrels from many different angles. I specifically emphasize coming
horizontally because that angle is easy to mess up and SD with. Learn the
angles to go under the stage to the opposite ledge, and practice that on all
the legal stages. Diddy's recovery is one of his most vulnerable positions, so
you want to be comfortable using it to it's maximum potential to avoid getting
gimped.
Run around the stage
a bit, utilizing all different kinds of movement. Diddy has a lot of different
ways to move about the stage, practice all of them. Do perfect pivots, extended
dash dances, super crawl, and monkey flip cancels on platforms and edges. Turn
around down tilt out of shield is another option that you must have down
consistently to play Diddy at a high level. Being able to do this without
failure will secure so many kills that you couldn't get without it.
Another important
thing to practice consistently is kill confirms. You never want to lose a set
because you messed up a simple input that would have killed the opponent and
ended the game. In the training mode I put a second Diddy on the stage, and
bump their percent up to 105% and set them to walk. This is the perfect percent
to practice banana into down tilt forward smash confirms. With two Diddys on
screen walking back and forth you can kill one off the left side, then
immediate kill the other off the right side and repeat. When they are set to
walk they will roll at the first possible frame after the banana trip, so you
will know if you are too slow on your down tilt or not. Watch the combo meter
to ensure you are doing it all correctly. Next set the percents up to 170, and
add a third Diddy. Now you can practice down tilt into RAR back air.
Ledge trapping is
hard to practice in training mode because the CPUs don't like to cooperate, but
you can always practice timing punishing neutral get up with grab. Set the
computer level to one and throw them offstage, and they will always do neutral
get up from the ledge. Every character has a different animation and slightly
different timings, so be sure to switch up which character you practice
against. Doing this is training mode is how I learned to punish neutral get ups
on reaction with grab and up smash.
Lastly, just
practice basic bread and butter combos. Simple things like up throw up air, up
throw into two back airs, forward throw forward air, falling nair into aerials,
etc. Just throw a low level CPU on and work on your inputs so that you will
never mess up simple combos in bracket.
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